![]() The direction and extent of the gradient is adjusted by dragging the handles. ![]() The repeat type selector box chooses none (the gradient only fills once from it's beginning point to its end point), direct (repeats the gradient infinitely, likely causing an abrupt color change at the end of each repetition if the ends are different colors), or reflected (repeats the gradient infinitely also, except that each repetition flips the gradient so the color changes are always smooth at the end of each repetition). The gradient selector box chooses the gradient definition to use. Wheel offers a convenient (though less precise) selection apparatus consisting of a hue wheel and a combination saturation/lightness triangle, underneath which is an alpha sliderĬMS (only available in some distributions) allows selection of a color profile and offers an alpha slider underneathĪ linear gradient paints the object or stroke according to two settings. HSL offers four sliders representing percentages of hue, saturation, lightness, and alphaĬMYK offers five sliders representing percentages of cyan, magenta, yellow, black and alpha ![]() RGB offers four sliders representing percentages of red, green, blue, and alpha Each selector type also shows an RGBA definition box at the bottom-right in which one may define a specific hexadecimal color. In both Fill and Stroke Paint tabs, there are sub-tabs whereby color selections can be made either precisely (with the numeric and alpha-numeric controls) or more generally (with wheels and sliders). Any other selection method should work for transparent objects.Ī solid color paints the object or stroke. Note: any object with 0% opacity (completely transparent) on both fill and stroke is not selectable by normal click selection. For instance, a boolean operation will react to the path exactly the same whether it has no paint fill or any other kind of fill. Objects set to "No Paint" still act as normal shapes and paths when they are manipulated in path operations.
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